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Field Guide · Glossary

Enrichment rotation

Enrichment

Keeping most toys and activities put away and cycling a few in and out, so returning items feel new again.

How it works

Dogs habituate to whatever is constantly available, which is why a toy left out permanently usually stops being interesting within days. Rotation uses that in reverse: an item that has spent a month in a cabinet is functionally novel when it reappears. Novelty is the one enrichment ingredient that costs nothing, so rotation is the cheapest way to keep a fixed set of items working across months rather than weeks. Activities rotate as well as objects: a route walked every day stops offering much, and the same route after three weeks away is worth investigating again.

What it looks like

A household with twelve toys keeps three out at a time and swaps the set every week or two. The dog engages with each new set as though it had just arrived, and the same twelve toys stay interesting for the better part of a year.

Commonly confused with

Habituation
Habituation is the process of gradually stopping responding to something that never changes, which is exactly why toys go stale. Rotation is a way of working around it rather than a different phenomenon.

Related terms

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